Judgmental heuristics are principles or methods by which one makes 
 
assessments or judgments of probability simpler.  These heuristic are often very 
 
useful but sometimes they lead to systematic errors.  In activity #1 A- the 
 
principle that is used is the representativeness heuristics it uses an event which 
 
is judged to be probable to the extent that it represents the essential features of 
 
the parent population or of its generating process (garns).  
 
     In activity #1-B I actually chose in this case between the options of heads, 
 
Tails or no preference. I chose no preference. There should be no preference in 
 
a 50/50 gamble. Therefore this example was also a Representative Heuristic 
 
however this used the gambler's fallacy. This states "that a successful outcome 
 
is due after a run of bad luck or that a series of independent trials with the 
 
same outcome will soon be followed by an opposite outcome" (Plous, 1993).
 
      Activity 2 a. ? In the sequence of the x's and o's the random process utilizes the law of Small Numbers and the Hot Hand. One may perceive that the first string contained too many alternations to be random rather than the second string. In the case of the Hot Hand one may have the same reoccurring item or may not. Often time's people state that this is considered a lucky strike but ultimately it is the probability chance of a sequence.  Activity 2 b. & c. ? In reviewing questions b and c they both resemble the Anchoring and Adjustment principle. "Tversky and Kahneman explained this phenomenon in terms of the insufficient adjustm ...