Hero Philosophy

The Hero Workshop Philosophy
Part 1 ? The Hero's Journey
You're the hero of your own journey
    Joseph Campbell set out the idea of an archetypal hero's journey in 1949 after studying religion and mythology across the world.  He later applied it to the life of everyone, famous hero or not.  What follows is a simplified version.

The Mundane World
    The first part of the Hero's Journey sees the hero in the normal world. The hero has yet to be introduced to their journey. Often they are being held in the Mundane World by forces - sometimes through ignorance of the existence of another world.

The Call To Adventure
    The spark that launches a hero onto the journey is the Call To Adventure. Something from the world of adventure appears in the hero's Mundane World and the journey begins.

Crossing The Threshold
    Now that the hero has received the call, he or she must step into the new world. This means Crossing The Threshold. This is often comes in the form of a task or a symbolic transition. Sometimes the Threshold is accompanied by guardians. These guardians help make sure the hero is ready for the adventure ahead.

The Path of Trials
    Once our hero has taken the first step, the Path of Trials begins. The path contains challenges for the hero - often covering all of the mind, body, and spirit. The trials vary in difficulty and usually culminate with a challenge that the hero must face alone.

Friends & Foes
    The hero's Friends and Foes have a large bearing on the Path of Trials. The Friends help the hero with making decisions and overcoming challenges. The Foes do the opposite, often confusing matters or ...
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