Electronic Arts

Industry Analysis: Dominant Economic Features  Market Size  Scope of Competitive Rivalry  Market Growth Rate  State in Industry Life Cycle  Degree of Vertical Integration  Ease of Entry/Exit  Technology Innovation  EA Sports Label has a range of collection ofsports-based video games marketed under the EA SPORTS brand. EA SPORTS games range from simulated sports titles with realistic graphics based on real-world sports leagues, players, events and venues to more casual games with arcade-style game playand graphics. Co’s EA Sports franchises include FIFA Soccer, Madden NFL Football, Fight Night, NBA live, NCAA Football, NCAA March Madness, Tiger Woods PGA Tours, NHL hockey, Nascarand Rugby. The EA SPORTS label offers online-only games and entertainment.  The Sims label develops and markets life-simulation games and online communities with an emphasis on creativity, community and humor, The Sims label offers a variety of other online communities including The Sims On Stage a creative community featuring karaoke, comedy, poetry, and move mashups.  Learning and Experience Curve Effects  Capacity Utilization  Industry Profitability  Competitive Analysis Porter’s Five Forces Model of Competition  Rivalry among Competing Sellers  Potential New Entrants  Substitute Products  Buyers  Sellers  Typical customers include mass merchandisers, wholesale clubs, electronic superstores, specialty game stores, and Internet retailers. Publishers and retailers may operate their own online game stores, but brick-and- mortar outlets are the primary distribution channel of package products. A title with high US retail penetration may be on the shelves of 20,000 or more retail outlets. Companies use a ...
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